It’s a dream that currently resides in the worlds of video editing, video game design, cinema or online sports simulations, but here’s to one day being able to live inside such an extraordinary dream.
Combining Eras In G.3: “NBA Forever”
It’s a dream that currently resides in the worlds of video editing, video game design, cinema or online sports simulations, but here’s to one day being able to live inside such an extraordinary dream.
No Reservations: “Into the Fire”
Few competitions are contested as fiercely as the hyper-competitive restaurant business in New York City. Although one wouldn’t immediately consider the kitchen as a segment of THE GAME, the leadership, logistics, attention to details, and teamwork necessary to build and sustain success in the restaurant business (especially in NYC) are identical to any elite team or organization realizing and maintaining success in any endeavor in THE GAME.
In the following video, after eight years away from the daily grind of Brasserie Les Halles‘ kitchen, Tony Bourdain returns for a double shift on the line in an engaging and amusing episode of No Reservations; revealing the inner workings and controlled chaos of a frenetic NYC restaurant.
Here’s part 1:
THE GAME In Pictures (…Actually Videos): Celebrity Apprentice 3
Here’s a little video follow-up to our last post.
The men’s (Rock Solid) and women’s teams (Tenacity) were taping episodes for Celebrity Apprentice this past fall. One of the tasks, sponsored by Kodak, involved inviting New Yorkers into the Kodak Store to take pictures with their favorite stars. Here is some third party footage of that taping:
Team Rock Solid…
Team Tenacity…
Cloud Gaming
Yesterday, a company called OnLive released a service that could break the cost barrier of game consoles and high-end PCs. After seven years in development, OnLive has developed a svelte set-top box that will allow users to access the "latest and most advanced games instantly, on any TV via a sleek, inexpensive MicroConsole, or on almost any PC or Mac" essentially utilizing a demand-based gaming model.
The advantage is OnLive virtually eliminates the upfront cost of buying a gaming console or PC and the upgrade costs that go with purchasing these gaming systems. The OnLive platform is currently supported by Electronic Arts, Ubisoft, Take-Two Interactive Software, Warner Bros. Interactive Entertainment, THQ, Epic Games, Eidos, Atari Interactive and Codemasters. An obvious extension of the demand-based gaming platform is an eventual demand-based entertainment platform where one could also view and access movies, download and/or stream music, shop and interact online and so forth. However, Microsoft, Nintendo and Sony have struggled selling this vision of an online living room hub to gamers, specifically, and consumers, in general. Time will tell...but, clearly an interesting new entry into the gaming world.
