THE GAME Types and Levels (Circa 2000): The Essence of G.3

In 1999, as THE GAME started to take shape, we wanted to incorporate, quite literally, an endless number ideas into THE GAME Types and THE GAME Levels. So, in the summer of 2000, we finally sat down and thought, "OK. We've got this idea that is too big to really pin down and explain, but we've got to come up with something as a starting point". What we came up with was a framework of what we wanted THE GAME to be and the direction or directions we wanted THE GAME to take (the following entry, btw, is from that founders meeting in the summer of 2000). As you will see from the examples (to help explain THE GAME Types and THE GAME Levels) given below, the context is clearly circa 2000.

THE GAME, in general, has five TYPES:

1. specific

2. transitional

3. grouped (style)

4. mixed: blended (hybrid) & linked

5. jacks

1. SPECIFIC. This type refers to a specific established/existing activity. The main criteria to be GAME specific is to have specialization. Automaking, restauranteuring, computer programming, acting, farming, and dentistry are all considered GAME specific activities and its participants are considered to be GAME specific participants. Activities in the other four types could eventually become established as GAME specific as long as there is a participant in those activities.

2. TRANSITIONAL (Updated 5/15/10). The main function of transitional GAME types is to connect multiple simultaneous activities. The transitional GAME type is a standalone node or type that facilitates the smooth flow from one activity to another (to another, to another, etc.), therefore making THE GAME scalable. Some of the many examples include:

triathalon --> track & field ( e.g. a relay event incorporating a triathlete relaying to a waiting transitional athlete who will in turn relay to a track athlete)

baseball --> football (e.g. a hitter hits a baseball into the outfield and into a transitional zone where a hybrid WR waiting to receive the baseball is opposed by a hybrid OF. These hybrid players are standalone transitional node players affiliated sports—baseball and football)

basketball --> football (e.g. a transitional wing player can catch a long bomb on an inbounds pass from a PF or C while being defended by a transitional defensive wingback player; the goal of the transitional wing player is to fight through the defense and eventually get the ball to the skill players on the offensive side of the football).

free e-tail hosting service --> consulting (see add-a-shop.com)

3. GROUPED (STYLE). This GAME type refers to similarly related activities grouped and/or blended together by primary and/or broad objectives. Some of the many examples include:

goal: ice hockey/in-line hockey/floor hockey/broomball/soccer/team handball/floor hockey/water polo

basket: basketball/korfball/streetball

use of a bat: baseball/softball/cricket/pesapallo

use of a racquet: tennis/badminton/racquetball/squash

endzone: rugby/American football/Australian rules football/arena football

medium of the activity: air/water/land

sports marketing agreement between YankeeNets and Manchester United.

computing Micrsoft's presence in, for example, software, WebTV, and Expedia.com

internet programming/web design/web project management.

politics: election campaigning/military/lawmaking.

electronics: SONY's presence in, for example, CD players, video, radios, DVD players, and game consoles.

4. MIXED: BLENDED (HYBRID) & LINKED (Updated 5/15/10). This GAME type is made up of one or more existing (related or unrelated) activities that are:

a. blended (a hybrid) together and/or

b. linked together (no blending or hybridization of the constituent activities; the constituent activities are preserved in their original forms and linked together in various ways). A transitional type and linked type share many similarities, however the transitional type is a standalone type or node (that facilitates the transition of one node into another) while the linked type is an entirely new node combining two or more existing activities (while preserving the integrity of the constituent nodes).

By doing so, new GAMEs are created. An example of this is THE GAME itself.

5. JACKS. The name alludes to a "jack of all trades". As the name would indicate, this GAME type consists of most or all of the possible activities brought together (including all the activities from the aforementioned GAME types). THE GAME would be a good example of this GAME type, whereas an example of a participant in this particular GAME type would be a corporate conglomerate like VIRGIN.

LEVELS

Currently, each type in THE GAME has the following levels of participation (note: participants in each level may participate against participants in other levels):

pick-up:

show up and play!

recreational:

generally, more organization is involved in this level.

fraternity/sorority:

its members are in the Greek system, but as explained above, they may participate against others in their level or others in other levels.

intramural:

typically organized at the collegiate or university level

(Inter)National Graduate Athletic Association:

intercollegiate athletics for alumni and graduate students

amateur:

e.g. NCAA, University Games

semi-professional

professional

pro-am-rec:

participants can compete against others from the other levels

glory:

for those participants who would love a chance to relive their past glory.

 

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