Showing posts with label mashup. Show all posts
Showing posts with label mashup. Show all posts

The Vatican Opens its Doors to Anglicans

Pope Benedict XVI1 

The spiritual side of a Game is not something we’ve ever discussed here, but I came across this fascinating article by Jacqueline L. Salmon and William Wan of The Washington Post regarding the invitation by the Catholic Church to those in the Anglican Communion who have become disillusioned by the Church’s social and theological direction:  “In a remarkable bid to attract disillusioned members of the Anglican Communion, the Vatican announced Tuesday that it is establishing a special arrangement that will allow Anglicans to join the Catholic Church while preserving their liturgy and spiritual heritage, including married priests.”

The growing schism within the Anglican Church can be traced to the 2003 ordination of Gene Robinson, a gay man, as bishop of New Hampshire as well as over female clergy and ritualism. It is believed that between 100 and 200 of the 7,000 Episcopal congregations have broken away from the larger Anglican Communion.

An excerpt from the article:

The Catholic Church's plan "reflects a bold determination by Rome to seize the moment and do what it can to reach out to those who share its stance on women priests and homosexuality," said Ian Markham, dean of the Virginia Theological Seminary, an Episcopal seminary in Alexandria. "It is very, very bold and very interesting."…

…Under the system, the Catholic Church will create "personal ordinariates"--separate units within Catholic churches headed by former Anglican priests or bishops. While married Anglican priests would be permitted, married bishops would not because they are not in keeping with Catholic tradition. These former Anglicans would be considered theologically Catholic but with their own traditions, such as use of the Anglican Book of Common Prayer....

…Conservative Anglican leaders in the United States say the impact will be greater in England than it is here. "The British papers are saying it's the biggest thing since Henry VIII, and in some ways it is for them," said Rev. Martyn Minns of Fairfax City (VA), leader of a group of conservative congregations that broke three years ago from the Episcopal Church. "Over there, you have bishops, congregations, even whole diocese that may shift. Here in the U.S., we've already faced the division and what came out of it was the Anglican alternative.…What the pope said affirms what I'm doing, but doesn't mean I'm going to become Catholic." But other conservative Anglican leaders, including those with strong Catholic leanings, said Tuesday that they are unlikely to join the Catholic Church.

Update #1: An analysis from the New York Times. Rachel Donadio speculates whether opening its doors to Anglicans, could eventually liberalize the Catholic Church on a crucial issue: celibacy.

Navigating Nodes and Zones in THE GAME

BBQ
Photo courtesy of TaTu BBQ
Updated 5/15/10
The building blocks of THE GAME are nodes. The concept of the node has evolved over time, but the essence of the node and its role in THE GAME has not changed. In its most basic form, nodes are the individuals/groups, places, objects/things, ideas, traditions, discussions, created works, competitions, etc. that are found in cultures and remixed by those in the cultures. THE GAME borrows these nodes; reshaping or “tweaking” them to fit into, if not already, the context of a competition. Nodes enable groups and individuals to create and continually transform the content of THE GAME competition(s).

When an existing competitive or cultural node has been integrated into THE GAME, it is transformed into a GAME node (or G node) which can in turn be spun back into cultures for consumption and/or reintegrated into THE GAME. This process allows THE GAME to recombine and mashup its contents and perpetually reshape and transform itself.

On the surface, it seems THE GAME would be difficult to follow and participate in since it appears to be in a state of constant flux. However, THE GAME is like an expanding universe in that at its center are an interconnected network of known nodes and known G nodes that remain relatively unchanged (and have an established following). On the frontiers of the expanding universe, THE GAME can recombine its constituent nodes and/or create newer nodes and newer G nodes from existing nodes or nothing at all. People could choose to follow certain sections of the “established” GAME or follow the “fringes” of THE GAME where new nodes and G nodes are being developed and integrated.

In terms of participation, there are various GAME Types that one can participate in THE GAME. To summarize, there are five main GAME Types currently in use:

  1. Specific
  2. Transitional
  3. Grouped (style)
  4. Mixed: blended (hybrid) & linked
  5. Jacks

The following diagram visually depicts some of these GAME Types: some shapes represent specific nodes; others represent mixed nodes. A mixed node can be a blend of two or more separate nodes forming an entirely new blended node or a linked node consisting of two or more nodes that are not completely blended but exist in two forms simultaneously—their constituent nodes and the new node created by linking, but not completely integrating the constituent nodes (as represented by the dotted outlines of its constituent shapes). Enlarged view.

G-Types-diagram
Groups and individuals will most often focus their efforts and specialize on a particular part or parts of THE GAME. Others may choose to participate on the “expanding frontiers” of THE GAME, preferring the latest nodes being created. Others may choose to participate in a little of each in varying degrees. And then there are those, if resources are available, who may prefer to participate in the entire GAME. It is this flexibility for customization that enables THE GAME to have a broad appeal and be “everything to everyone”.

So what makes THE GAME unique beyond being a collection of nodes? Citing the previous example of THE GAME as an expanding universe, if the nodes and G nodes are the stars, planets, galaxies, etc., the physical spaces between the stars, planets, etc. are the zones—the physical and virtual spaces in THE GAME in which nodes can be connected or blended together in infinite ways. Referencing the figure above, the figure below (enlarged view) illustrates a section of the GAME ecosystem, with its various GAME Types represented by the different shapes that are blended, hybridized, grouped (by shape), etc.. The links and connections and the creation thereof, that occur in the the physical and virtual spaces between shapes (nodes) are what makes THE GAME more than a collection of nodes. What emerges instantly are links, connections, and blends from one node to many other nodes, to many other nodes, etc., forming an infinite network of interconnected competition nodes that form a larger omni-competition.

G-Ecosystem-diagram
So what actually is happening in the zones—the physical and virtual spaces between nodes to create these connections in THE GAME?

Let’s say, for instance, we want to borrow the following nodes and, if they aren’t already, place them into a competitive context:

  • football/soccer
  • baseball
  • BBQ
  • architecture
We are going to create a unique competition that strings, blends (hybridizes) or links these nodes together by utilizing the physical and virtual zones between them. So here is one way of creating a Game from these nodes:
  1. Indianapolis, IN. A football/soccer pitch is adjacent to a baseball field. One possible connection that can be made between these two nodes is as follows: Team A is at bat; the baseball outfield (a zone) opens up to the football pitch (another zone) lengthwise. The zone that physically connects the two nodes’ zones is a transition zone—a zone that facilitates the transition of action from one zone into and out of another. In what is essentially a pass, a hitter from Team A hits a pitch deep into the outfield, past Team B’s outfielder, and sets up Team A’s football midfielders, who will continue to press on toward the opposing team’s goal (this illustrates specific nodes that transition from one node to another; creating a linked node). Outfielders from Team B may periodically shadow Team A’s players on the pitch to help their teammates defend their side. The football match will not wait or stop for events to occur on the baseball diamond and vice versa. Both events will moving independently of each other until moments like above occur when multiple options may present for divergent flow of play in each node. Another option can have a zone physically located between the two nodes, within and/or adjacent to the two nodes whereby a (newly created) blended node with players on each side use a bat and their feet to advance a modified football towards the opposing goal.
  2. Dubai, UAE. An architecture firm (49% owned by Team A) enters an international competition (in which Team B is also participating) for a commercial project. Team A’s architecture firm presents its bid to the developers of the project in a conference room (a zone); the videoconference of Team A’s bid is shown to leadership, coaches, participants and spectators (via a big screen) in Indianapolis during the Game. A virtual connection exists between these nodes. A physical connection may exist as well if the pitch/baseball field are physically connected to other competitions, that are connected to other competitions, etc. all the way to Dubai.
  3. In the parking lot of the football pitch and baseball field (a zone), several tailgaters representing themselves and Team A or B are participating in a BBQ contest while the Game ensues. The contests categories will include: chicken, ribs and brisket. The spectators watching the Game and a panel of judges (whose points will be weighted more) will decide the winner of the contest. This is an instance where a specific node can simultaneously be a linked node.
The winner of this Game is determined by the total runs, goals, points, project dollar amount, etc. tallied by Team A versus Team B.

Collage Music: Girl Talk, Osymyso

Courtesy of Sound Opinions

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Gregg Gillis, known to his fans as Girl Talk took the underground music world by storm last year with his album Night Ripper. Gillis composes avant-pop collages of hundreds of different songs—everything from Aerosmith to the Ying Yang Twins to Neutral Milk Hotel. The result is a new piece of original art stamped with the Girl Talk name, and it’s putting hipsters in a frenzy at clubs and festivals all over the world. None of the samples on Night Ripper have been approved by the original artists, but so far Gillis hasn’t been hassled. He represents a new generation of free culture proponents that will hopefully be embraced by the music industry, if not copyright lawyers.

There has been a long tradition of collage music, and one of the artists taking it to the “nth degree” is Osymyso. The UK DJ created a mind-blowing, 12-minute composition called “Intro-Inspection,” which is completely full of unauthorized samples. The song isn’t available for sale anywhere, but you can check it out on the web and on the Desert Island Jukebox.

 

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