Written by military general and strategist Sun Tzu in the 6th century BC, The Art of War is still considered one of the most influential treatises on military matters ever written. Leaders as diverse as Mao Zedong, General Vo Nguyen Giap, Baron Antoine-Henri Jomini, and General Douglas MacArthur have claimed to have drawn inspiration from the work.
Sun Tzu believed that when going into battle, the military formations and strategies utilized were dependent on the state of the physical environment as well as the opponent, rather than a predetermined plan that was strictly adhered to. He believed that careful pre-war assessments, recognizing opportunities (engage in physical conflict only when absolutely necessary and after other non-confrontational means have been exercised) and the ability to be flexible to changing circumstances were essential to waging war successfully.
The Art of War has been applied to many fields outside the military sphere. Participants in fields as diverse as sports, law, politics and management have also found the book very useful.
Since it has proven to be useful for strategy and performance in many diverse nodes, we thought it would be a useful resource for conceiving GAME formations and strategy by linking to a free copy of The Art of War via Project Gutenberg and by giving an overview of its chapters (courtesy of Wikipedia):
The Art of War Chapter Summaries
- Laying Plans explores the five fundamental factors that define a successful outcome (the Way, seasons, terrain, leadership, and management). By thinking, assessing and comparing these points you can calculate a victory, deviation from them will ensure failure. Remember that war is a very grave matter of state.
- Waging War explains how to understand the economy of war and how success requires making the winning play, which in turn, requires limiting the cost of competition and conflict.
- Attack by Stratagem defines the source of strength as unity, not size, and the five ingredients that you need to succeed in any war.
- Tactical Dispositions explains the importance of defending existing positions until you can advance them and how you must recognize opportunities, not try to create them.
- Energy explains the use of creativity and timing in building your momentum.
- Weak Points and Strong explains how your opportunities come from the openings in the environment caused by the relative weakness of your enemy in a given area.
- Maneuvering explains the dangers of direct conflict and how to win those confrontations when they are forced upon you.
- Variation in Tactics focuses on the need for flexibility in your responses. It explains how to respond to shifting circumstances successfully.
- The Army on the March describes the different situations in which you find yourselves as you move into new enemy territories and how to respond to them. Much of it focuses on evaluating the intentions of others.
- Terrain looks at the three general areas of resistance (distance, dangers, and barriers) and the six types of ground positions that arise from them. Each of these six field positions offer certain advantages and disadvantages.
- The Nine Situations describe nine common situations (or stages) in a campaign, from scattering to deadly, and the specific focus you need to successfully navigate each of them.
- The Attack by Fire explains the use of weapons generally and the use of the environment as a weapon specifically. It examines the five targets for attack, the five types of environmental attack, and the appropriate responses to such attack.
- The Use of Spies focuses on the importance of developing good information sources, specifically the five types of sources and how to manage them.