Chess Boxing

11:41 AM CDT on Monday, July 21, 2008

The Associated Press

BERLIN -- Nikolay Sazhin almost knocked out his opponent with a blow to the chin in the second round. But he had to take the queen to win the match.

In front of 1,000 cheering fans one recent Saturday night, Sazhin moved his bishop to go in for the kill and won the world championship of chess boxing, a weird hybrid sport that combines as many as five rounds of pugilism with a game of chess.

The combatants switch back and forth between boxing and chess -- repeatedly putting their gloves on and taking them off, so that they can move the pieces around the board without clumsily knocking them over -- in a sort of brains-and-brawn biathlon.

"It's the No. 1 thinking game and the No. 1 fighting game," said Iepe Rubingh, the sport's 32-year-old founder.

Rubingh's inspiration was "Cold Equator," a 1992 French comic book in which two heavyweight boxers beat each other's brains out for 12 rounds and then play a 45-hour game of chess.

"That's not functional. So I thought about how it could work," Rubingh said.

In his version, a chessboard is brought into the ring on a table and the combatants play four minutes, after which the board is wheeled off very carefully so that the pieces don't fall over. Then the fighters put on the gloves and trade punches for a round, after which the board is brought back. The pattern is repeated over and over. The chess game can last up to 24 minutes.

If you knock your opponent out, the chess is over, too, and you win the match. If you beat your opponent at chess, then the boxing is over, and you are the victor. In the case of a draw at the chessboard, the boxer with more points in the ring is declared the winner.

Rubingh uses an electronic chessboard that lets spectators watch the action projected onto a pair of large ringside screens.

In 2003, some 800 people turned out in Amsterdam to watch an exhibition match between Rubingh and a friend. "It was a catastrophe. I lost my queen in the second round of chess," he said.

But the loss didn't stop him from pursuing his dream.

The Dutchman returned to Berlin -- where he has lived for a decade -- and set out to find tough fighters who could also play a good game of chess.

Germany has emerged as a major boxing center, attracting top talent from Eastern Europe. Most of the world's top heavyweight fighters are natives of Russia and Ukraine, and many train in Hamburg.

Rubingh knows he won't be recruiting either boxers or chess players at the top of their game, but he believes there is a deep reservoir of talent among amateur and lower-ranked pro fighters with sharp, tactical minds.

One of his first prospects was Frank Stoldt, a 37-year-old Berlin riot policeman and amateur kickboxer. Stoldt was also an obsessive chess player who often lost himself in late-night online matches.

"Both disciplines are aggressive," Stoldt said. He started training at Rubingh's chess boxing gym in Berlin. In November, he won the sport's first world championship in Berlin.

He lost his belt this month to Sazhin, a 19-year-old Russian.

Sazhin learned about the sport while surfing the Internet, and tried out by mailing boxing tapes to Rubingh and playing him in online chess games. Rubingh thinks he could be the first of many chess boxers from a country that has embraced fighters and idolizes chess players like Garry Kasparov and Boris Spassky.

It was long after midnight in a Berlin warehouse when Sazhin and Stoldt entered the ring and sat down at the chessboard.

Stoldt moved quickly to establish a defensive perimeter of pawns, while Sazhin staggered his diagonally. Switching to boxing, Sazhin attacked Stoldt with a relentless series of body blows that left the German exhausted.

Back at the chessboard, Stoldt looked distracted, and he left his queen vulnerable as he scurried to protect an exposed bishop. Sazhin pounced, forcing Stoldt to concede the match.

In addition to the title and the belt, the champion won a cash prize. Rubingh would not disclose how much but said it was mostly symbolic at this point, and "it's nothing compared to professional boxing."

"To see these 120-kilogram (264-pound) guys sitting there playing chess, it's like a photo montage," said 27-year-old chess boxing fan Yarim Fahre. "The different strengths, the tactics -- it doesn't go together."

Hybrid Sports Created From Football, Rugby League

G.3 can take on an infinite number of development paths when its participants create, mix and remix nodes from the different domains. The following hybrid sports were proposed and/or created from various codes of football and rugby league before G.3 came into existence, but are examples of some specific directions G.3 can venture into:

Austus: Australian Rules Football + American Football

International Rules Football: Gaelic Football + Australian Rules Football

Universal Football: Australian Rules Football + Rugby League

THE GAME (G.3): A Primer

In general, THE GAME aggregates, (re)creates, resurrects and/or recombines news, information, technologies, entertainment, created works and services from the real and online worlds; the "byproducts" of these processes can then aggregate, be (re)created, be resurrected and/or recombine into an infinite number of competitive nodes. The totality of these nodes make up THE GAME.

The current version of THE GAME (version 0.3), or G.3 ("G point three"), is a perpetually evolving, open and collaborative supercompetition that has been under development since 1999. The vision of THE GAME is to create a perpetually evolving, open and collaborative omnicompetition that consists of and includes every idea and activity (or node) from the worlds of sports & recreation, business, politics, technology, internet, science, arts & entertainment, and life/style, blended--in varying degrees, if at all--with each other and/or with every newly created or derived idea and activity from the same worlds; simultaneously, THE GAME consists of and includes the infinite modifications, recombinations (mashups and remixes) and/or blending--in varying degrees, if at all--of every idea and activity--existing, created or derived--from the worlds of sports & recreation, business, politics, technology, internet, science, arts & entertainment, and life/style.

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THE GAME is a "gigantic tent" and an open system. Therefore all the guidelines and rules (see the original guidelines and rules) of THE GAME derive from an open, flexible and extensible framework. THE GAME framework is simple: participants include anyone and everyone; THE GAME consists of anything and everything; THE GAME takes place anywhere and everywhere; THE GAME takes place at anytime and everytime; THE GAME participants can participate in any way and every way.

 

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