Combining Eras In G.3: “NBA Forever”

This amazing commercial tells more than I could in words about how lucky we would be if, one day, G.3 could transcend time and eras and bring together all who have taken part or could have taken part in G.3 for one big GAME.
It’s a dream that currently resides in the worlds of video editing, video game design, cinema or online sports simulations, but here’s to one day being able to live inside such an extraordinary dream.

Image

Notre Dame On Ice: When Life Gives You Apples…

As a Michigan fan, I smile whenever I see Notre Dame’s iconic brand take a hit (like this). It’s even more delicious when the one inflicting the damage is Notre Dame herself.

Which leads me to this gem starting at 1:09. Note the dejected and sad gaze of the ND band as they play...

The confused reaction of those watching this amalgamation of live music (albeit good music by Chicago), figure skating and Notre Dame football indicates people may not be quite ready now for what G.3 will ultimately be. I am convinced, however, that G.3 can ably weave together the nodes we see in the video in a compelling and entertaining way without compromising the integrity of each individual node. In this example, the half-ass presentation of the Notre Dame football node helps kill this video on arrival. The lackadaisical skating, the horrendous choreography, the apathy of the ND band, the docile demonstration of the sport of football...

Need I go on?

If Notre Dame’s actual football players came out on skates and earnestly competed against another football team on skates, would it have made a difference? Very likely.

Regardless of whether it was a decision made by Notre Dame, Brian Boitano or Musselman’s Apple Sauce to marginalize and emasculate Notre Dame football in this way, internodal blending or linking fundamentally requires a respect for its constituent nodes. Chicago is doing what it does best—perform. Brian Boitano and friends are doing what they know best—perform. This is primarily why these two nodes complement and work well together. Notre Dame, on the other hand, had no shot from the very beginning. 

There is plenty of drama in a rugged and violent sport like football. People are always drawn to dramatic games and if constituent nodes are linked and blended with care and respect, the emotions that burgeon from the nodes of figure skating and music can complement and accentuate the drama that we see in football—whether it’s played on turf or on skates.

So I think I’ll give Notre Dame somewhat of a pass on this one. I’ll give them a 6.0 for the idea of reaching out to other athletic and entertainment nodes, but that’s about all I’m going to concede. I love G.3, but I’m still a Michigan fan.

THE GAME Training: Herschel Walker’s Advanced Training Regimen, Week Ten

Here is week ten of Herschel Walker’s recommended advanced training regimen from his book, Herschel Walker’s Basic Training.

Week One | Week Two | Week Three | Week Four | Week Five | Week Six | Week Seven | Week Eight | Week Nine

THE ADVANCED PROGRAM

WEEK TEN: Monday, Friday—Morning Session

Warm-ups: 35 jumping jacks. Run in place for 4 minutes.

Stretching: Hold each stretch twice for 30 seconds.

Jogging: 15 minutes or 2 miles.

Karate:

Straight punch—48 per arm

Groin strike—48 per arm

Open-hand strike to face—48 per arm

Roundhouse kick—48 per leg

Front snap kick to the midsection—48 per leg

Front snap kick to the head—48 per leg

Sliding back kick—48 per leg

Agility:

Squat thrust—50

Sideways box hop—80

Backward and forward box hop—80

Half-turn—80

Push-ups: 145 total. Do as many as possible, rest, then continue until all 145 have been done. Make sure you experiment with different heights to change the resistance.

Sit-ups: 180 total. Add weight if needed.

Stretching: Hold each stretch twice for 30 seconds.

Monday, Friday—Afternoon Session

Warm-ups: 35 jumping jacks. Run in place for 4 minutes.

Stretching: Hold each stretch twice for 30 seconds.

Jogging: 4 minutes.

Weight training:

Power pull—1 x10 warm-up, 3 x 3 target weight, 1 x 10 with 70% of target

Squat—1 x 10 warm-up, 3 x 3 target weight, 1 x 10 with 70% of target

Bench press—1 x 10 warm-up, 3 x 3 target weight, 1 x 10 with 70% of target

Close-grip bench press—1 x 10 warm-up, 3 x 3 target weight, 1 x 10 with 70% of target

Bent-forward row—1 x 10 warm-up, 3 x 3 target weight, 1 x 10 with 70% of target

Crunch—120

Twisting sit-up—100

Basketball: 45 minutes

Stretching: Hold each stretch twice for 30 seconds.

Wednesday

Wednesday’s workouts should be identical to those of Monday and Friday except for the weight work in the afternoon. Follow this program on Wednesday for your lifting:

Weight training:

Lunge—1 x 10 warm-up, 3 x 3 target weight, 1 x 10 with 70% of target

Chin—1 x 10, 3 x 3 with added weight, 1 x 10

Curl—1 x 10 warm-up, 3 x 3 target weight, 1 x 10 with 70% of target

Triceps press—1 x 10 warm-up, 3 x 3 target weight, 1 x 10 with 70% of target

Weighted sit-up—4 x 25

Leg raise—130

Tuesday, Saturday—Morning Session

Warm-ups: 35 jumping jacks. Run in place for 4 minutes.

Stretching: Hold each stretch twice for 30 seconds.

Jogging: 6 minutes.

Sprinting: 1 x 300-yard stride (three-quarter speed). 2 x 200-yard strides (three-quarter to full speed). 2 x 110-yard sprints. 3 x 50-yard sprints.

Hill running: 10 x 30-yard strides (half to three-quarter speed).

Dumbbell runs: 5 x 30-yard strides. Make sure to use light dumbbells for this and concentrate on arm position as you run.

Rope skipping: 15 minutes.

Stretching: Hold each stretch twice for 30 seconds.

Tuesday, Saturday—Afternoon Session

Warm-ups: 35 jumping jacks. Run in place for 4 minutes.

Stretching: Hold each stretch twice for 30 seconds.

Karate:

Straight punch—48 per arm

Groin strike—48 per arm

Open-hand strike to face—48 per arm

Roundhouse kick—48 per leg

Front snap kick to the midsection—48 per leg

Front snap kick to the head—48 per leg

Sliding back kick—48 per leg

Basketball: 45 minutes.

Water work:

Run in water—14 minutes

Water karate (kicks and punches)—14 minutes

Modified breast stroke—14 minutes

Power clap and other shoulder and arm work—14 minutes

Stretching: Hold each stretch twice for 30 seconds.

Thursday

Morning and afternoon workouts should be identical to those of Tuesday and Saturday except for the sprinting portion of the morning session. On Thursday mornings substitute the tire pull for hill running. On this tenth week run 10 x 50-yard strides at three-quarter speed, pulling a tire with 18 to 22 pounds inside it. Then, rather than dumbbell sprints, wear a weighted vest and run 4 x 100-yard strides and 2 x 50-yard sprints.

THE GAME in Pictures: Merged G.3 College Football Teams

Mich-Oregon-vs-Ohio-State-USC

2010 Michigan-Oregon vs. Ohio State-USC

University of Michigan QB, Denard Robinson dashes through the Ohio State-USC defense during a 2010 inter-conference G.3 college football matchup between Michigan-Oregon and Ohio State-USC in Columbus, Ohio.

THE GAME Training: Herschel Walker’s Advanced Training Regimen, Week Nine

Here is week nine of Herschel Walker’s recommended advanced training regimen from his book, Herschel Walker’s Basic Training.

Week One | Week Two | Week Three | Week Four | Week Five | Week Six | Week Seven | Week Eight

THE ADVANCED PROGRAM

WEEK NINE: Monday, Friday—Morning Session

Warm-ups: 35 jumping jacks. Run in place for 4 minutes.

Stretching: Hold each stretch twice for 30 seconds.

Jogging: 15 minutes or 2 miles.

Karate:

Straight punch—46 per arm

Groin strike—46 per arm

Open-hand strike to face—46 per arm

Roundhouse kick—46 per leg

Front snap kick to the midsection—46 per leg

Front snap kick to the head—46 per leg

Sliding back kick—46 per leg

Agility:

Squat thrust—50

Sideways box hop—75

Backward and forward box hop—75

Half-turn—75

Push-ups: 140 total. Do as many as possible, rest, then continue until all 140 have been done. Make sure you experiment with different heights to change the resistance.

Sit-ups: 190 total. Add weight if needed.

Stretching: Hold each stretch twice for 30 seconds.

Monday, Friday—Afternoon Session

Warm-ups: 35 jumping jacks. Run in place for 4 minutes.

Stretching: Hold each stretch twice for 30 seconds.

Jogging: 4 minutes.

Weight training:

Power pull—1 x10 warm-up, 3 x 3 target weight, 1 x 10 with 70% of target

Squat—1 x 10 warm-up, 3 x 3 target weight, 1 x 10 with 70% of target

Bench press—1 x 10 warm-up, 3 x 3 target weight, 1 x 10 with 70% of target

Close-grip bench press—1 x 10 warm-up, 3 x 3 target weight, 1 x 10 with 70% of target

Bent-forward row—1 x 10 warm-up, 3 x 3 target weight, 1 x 10 with 70% of target

Crunch—125

Twisting sit-up—105

Basketball: 45 minutes

Stretching: Hold each stretch twice for 30 seconds.

Wednesday

Wednesday’s workouts should be identical to those of Monday and Friday except for the weight work in the afternoon. Follow this program on Wednesday for your lifting:

Weight training:

Lunge—1 x 10 warm-up, 3 x 3 target weight, 1 x 10 with 70% of target

Chin—1 x 10, 3 x 3 with added weight, 1 x 10

Curl—1 x 10 warm-up, 3 x 3 target weight, 1 x 10 with 70% of target

Triceps press—1 x 10 warm-up, 3 x 3 target weight, 1 x 10 with 70% of target

Weighted sit-up—4 x 25

Leg raise—125

Tuesday, Saturday—Morning Session

Warm-ups: 35 jumping jacks. Run in place for 4 minutes.

Stretching: Hold each stretch twice for 30 seconds.

Jogging: 6 minutes.

Sprinting: 2 x 300-yard strides (three-quarter speed). 2 x 200-yard strides (three-quarter to full speed). 3 x 110-yard sprints. 2 x 50-yard sprints.

Hill running: 10 x 30-yard strides (half to three-quarter speed).

Dumbbell runs: 5 x 30-yard strides. Make sure to use light dumbbells for this and concentrate on arm position as you run.

Rope skipping: 15 minutes.

Stretching: Hold each stretch twice for 30 seconds.

Tuesday, Saturday—Afternoon Session

Warm-ups: 35 jumping jacks. Run in place for 4 minutes.

Stretching: Hold each stretch twice for 30 seconds.

Karate:

Straight punch—46 per arm

Groin strike—46 per arm

Open-hand strike to face—46 per arm

Roundhouse kick—46 per leg

Front snap kick to the midsection—46 per leg

Front snap kick to the head—46 per leg

Sliding back kick—46 per leg

Basketball: 45 minutes.

Water work:

Run in water—14 minutes

Water karate (kicks and punches)—14 minutes

Modified breast stroke—14 minutes

Power clap and other shoulder and arm work—14 minutes

Stretching: Hold each stretch twice for 30 seconds.

Thursday

Morning and afternoon workouts should be identical to those of Tuesday and Saturday except for the sprinting portion of the morning session. On Thursday mornings substitute the tire pull for hill running. On this ninth week run 10 x 50-yard strides at half speed, pulling a tire with 18 to 22 pounds inside it. Then, rather than dumbbell sprints, wear a weighted vest and run 5 x 100-yard strides and 1 x 50-yard sprint.

National Athletic Association@G.3 Primer

 

National-Athletic-Assoc

 

The National Athletic Association (NAA) is a fictitious professional athletic association comprised of the same institutions, conferences and organizations found in its parent organizations, the National Collegiate Athletic Association (NCAA) and, to a lesser extent, the GAME (G.3).

As a professional athletic association, the NAA leverages the tradition, passion and pageantry of the NCAA’s sports, institutions and conferences, and extends it to the professional sports arena. Until the formation of the NAA, most collegiate athletes could not continue their athletic careers at a professional level; especially those participating in “non-revenue” sports. The NAA enables those who have used all of or forgone their NCAA eligibility to do the following:

  1. Continue to develop and to maximize one’s physical abilities in a highly competitive and professional environment.
  2. Provide a competitive platform for those who wish to extend their athletic careers at the very same institutions they attended as NCAA athletes.
  3. Serve as a conduit for athletes to ultimately reach the most elite levels of play throughout the world.
  4. Serve as a resource for intellectual growth while one pursues his or her professional athletic endeavors.  

The NAA was founded in 1999 as a 50-50 joint venture between the NCAA and G1 Ventures, the holding company that owns and operates G.3. The President of the NAA is nominated by the NCAA Executive Committee and is confirmed by a majority vote of the G1 Ventures Board of Directors to a four year term. At the end of his or her four year term, the NAA president may be retained for another four year term by a majority vote of both the NCAA Executive Committee and the G1 Ventures Board of Directors.

Since it is a professional athletic association, the NAA governance structure, unlike the NCAA, is not made up of numerous committees, subcommittees, et cetera. Instead, the NAA has a more traditional top-down leadership structure led by the NAA President.

All revenues from and expenses incurred by the NAA are divided evenly between the NCAA, G1 Ventures and the NAA.

Some Key Rules Regarding NAA Athlete Eligibility

  1. In order to participate in the NAA, one must first attend or have attended an NCAA institution for at least one academic year.
  2. Those who have used up all of or forgone their NCAA eligibility are automatically eligible for the NAA.
  3. Those participating in the NAA are eligible to continue their studies at their corresponding NCAA institutions; however, they are not eligible to participate in its NCAA athletic competitions.
  4. Depending on the sport or node, a very select number of roster spots may be designated as “open” for players from the high school, international or professional ranks. These players may be eligible to study at their corresponding NCAA institutions.

Integrating Multiple Nodes in THE GAME (G.3) Through Modules

modules

Modules by Sirous Namazi

Article courtesy of THE GAMEology

THE GAME (G.3) constantly changes and grows so it is helpful if as many of the components within G.3 and its derivatives maintain a degree of familiarity for its observers and more importantly its participants. Using modules may not be the most purely innovative route to creating Games, but it can get large parts of a Game up and running quickly while creating a sense of familiarity fans and participants may desire.

When creating a Game, a module can consist of any number of established nodes (in whole or in part) that have already been blended or linked together (nodes that have already been created, documented and are “familiar” to an established fanbase) and can be pieced together with other nodes or modules. Although certain aspects of a Game, specifically the new parts of a Game (in the zones, the virtual and physical spaces between nodes) that link the existing nodes or modules together, may be completely new and unfamiliar, using modules helps ensure that recurrent or familiar aspects of a Game are in place; making the blends, transitions or linkages between nodes or modules easy to visualize and follow (for fans and participants).

For example, when linking the nodes of water polo and association football, one can select modules consisting of individual players, a group of players, an entire side in or on the field of play or a specific rule from either node and then link these desired modules together through the actions of W players in the transitional zones—where multiple nodes intersect with each other. In this example, a W player near the edge of a football pitch wearing a hybrid uniform in the colors and design of his affiliated football side and water polo team would, according to G.3 rules, be allowed to move freely in a zone between the pitch and the pool; transitioning in and out of football and water polo as the flow of the two independently, but parallel running games would require. By utilizing this example of a system of linking nodes through W players, one can preserve the basic structure of the existing nodes, while deriving new and interesting extensions and at the same time create new connections to other nodes.

THE GAME Training: Herschel Walker’s Advanced Training Regimen, Week Eight

herchel-and-lewis

Here is week eight of Herschel Walker’s recommended advanced training regimen from his book, Herschel Walker’s Basic Training.

Week One | Week Two | Week Three | Week Four | Week Five | Week Six | Week Seven

THE ADVANCED PROGRAM

WEEK EIGHT: Monday, Friday—Morning Session

Warm-ups: 35 jumping jacks. Run in place for 4 minutes.

Stretching: Hold each stretch twice for 30 seconds.

Jogging: 15 minutes or 2 miles.

Karate:

Straight punch—44 per arm

Groin strike—44 per arm

Open-hand strike to face—44 per arm

Roundhouse kick—44 per leg

Front snap kick to the midsection—44 per leg

Front snap kick to the head—44 per leg

Sliding back kick—44 per leg

Agility:

Squat thrust—50

Sideways box hop—70

Backward and forward box hop—70

Half-turn—70

Push-ups: 135 total. Do as many as possible, rest, then continue until all 135 have been done. Make sure you experiment with different heights to change the resistance.

Sit-ups: 170 total. Add weight if needed.

Stretching: Hold each stretch twice for 30 seconds.

Monday, Friday—Afternoon Session

Warm-ups: 35 jumping jacks. Run in place for 4 minutes.

Stretching: Hold each stretch twice for 30 seconds.

Jogging: 4 minutes.

Weight training:

Power pull—1 x10 warm-up, 3 x 5 target weight, 1 x 10 with 70% of target

Squat—1 x 10 warm-up, 3 x 5 target weight, 1 x 10 with 70% of target

Bench press—1 x 10 warm-up, 3 x 5 target weight, 1 x 10 with 70% of target

Close-grip bench press—1 x 10 warm-up, 3 x 5 target weight, 1 x 10 with 70% of target

Bent-forward row—1 x 10 warm-up, 3 x 5 target weight, 1 x 10 with 70% of target

Crunch—115

Twisting sit-up—95

Basketball: 45 minutes

Stretching: Hold each stretch twice for 30 seconds.

Wednesday

Wednesday’s workouts should be identical to those of Monday and Friday except for the weight work in the afternoon. Follow this program on Wednesday for your lifting:

Weight training:

Lunge—1 x 10 warm-up, 3 x 5 target weight, 1 x 10 with 70% of target

Chin—1 x 10, 3 x 5 with added weight, 1 x 10

Curl—1 x 10 warm-up, 3 x 5 target weight, 1 x 10 with 70% of target

Triceps press—1 x 10 warm-up, 3 x 5 target weight, 1 x 10 with 70% of target

Weighted sit-up—4 x 25

Leg raise—120

Tuesday, Saturday—Morning Session

Warm-ups: 35 jumping jacks. Run in place for 4 minutes.

Stretching: Hold each stretch twice for 30 seconds.

Jogging: 6 minutes.

Sprinting: 1 x 440-yard stride (half speed). 1 x 300-yard stride (three-quarter speed). 3 x 200-yard strides (three-quarter to full speed). 3 x 110-yard sprints. 1 x 50-yard sprint.

Hill running: 10 x 30-yard strides (half to three-quarter speed).

Dumbbell runs: 5 x 30-yard strides. Make sure to use light dumbbells for this and concentrate on arm position as you run.

Rope skipping: 15 minutes.

Stretching: Hold each stretch twice for 30 seconds.

Tuesday, Saturday—Afternoon Session

Warm-ups: 35 jumping jacks. Run in place for 4 minutes.

Stretching: Hold each stretch twice for 30 seconds.

Karate:

Straight punch—44 per arm

Groin strike—44 per arm

Open-hand strike to face—44 per arm

Roundhouse kick—44 per leg

Front snap kick to the midsection—44 per leg

Front snap kick to the head—44 per leg

Sliding back kick—44 per leg

Basketball: 45 minutes.

Water work:

Run in water—14 minutes

Water karate (kicks and punches)—14 minutes

Modified breast stroke—14 minutes

Power clap and other shoulder and arm work—14 minutes

Stretching: Hold each stretch twice for 30 seconds.

Thursday

Morning and afternoon workouts should be identical to those of Tuesday and Saturday except for the sprinting portion of the morning session. On Thursday mornings substitute the tire pull for hill running. On this eighth week run 10 x 50-yard strides at half speed, pulling a tire with 15 to 20 pounds inside it. Then, rather than dumbbell sprints, wear a weighted vest and run 5 x 100-yard strides.

A Dream

THE GAME Gear: Motorola ATRIX 4G

With dual-core 1 GHz NVIDIA Tegra processors and 1GB of DDR2 RAM on board, the Motorola ATRIX is the most powerful smartphone on the market. Taking advantage of all this processing power, Motorola has positioned the ATRIX, running on Android 2.2 Froyo, as a mobile device with PC power; integrating the functionalities of a PC and a smartphone seamlessly into one device.

The fun really begins when connecting the ATRIX to an optional docking station or a laptop dock powered by the phone itself. Via its Webtop app, the ATRIX can turn into a PC that runs a true desktop Firefox browser and Flash 10:

Motorola has been receiving a ton of positive buzz after it unveiled the ATRIX at the CES last week and rightly so. But, it is baffling to me that Motorola would release this beautiful device exclusively through AT&T, a carrier who has struggled with service and connection issues—real and perceived (ask anyone who has an iPhone or any phone on the AT&T network for that matter). Gadget geeks will likely flock to the stores, in spite of the carrier, in order to be one of the first to get their hands on an ATRIX (I’m already counting down the days until I see the first unboxing video on YouTube). Who knows if the joy found in the user experience will be overshadowed by the frustration that may come with using AT&T’s network. I would love to get my hands on an ATRIX on March 1, but at the cost of several hundred dollars and a two year contract, I think I’ll safely stand on the sidelines until I know AT&T has got their act together.

I hope they do.

 

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